The fantasy game Elden Ring, which had been in development for approximately 6 years, was released on February 25th. FromSoftware developed and published this action role-playing game, which was distributed by Bandai Namco Entertainment. Despite the fact that the game was directed by Hidetaka Miyazaki, it was developed in collaboration with fantasy writer George R. R Martin, who is best known for his book series A Song of Ice and Fire.
One of the game’s features is a third-person perspective, which allows players to explore an open world called Lands Between. Unlike other games, which typically take a linear approach to developing the story and players advancing or leveling up for cheap Elden Ring runes, this open-world game allows players to freely move from one location to another without losing their progress. Alumnus of California State University, Bakersfield, Steven Ledezma says, “Other fantasy games have open worlds of empty space, but I am enjoying this design because Elden Ring’s open-world feels so intentional, even though it is open and contains a lot more space than the map provided in the Souls series.”
Another feature is that players have the option of customizing their own avatars. Characters such as samurai, a prophet, a prisoner, a confessor, and even an astrologer are among the possibilities. When players select avatars, the characters appear as Type A or Type B, rather than as male or female based on their body figures, which is more convenient for the players. Each character has a unique story background, as well as skills or weapons that they employ. Example: A confessor is a highly skilled church spy who is proficient in both sword use and incantations, for example.
Fans were eagerly awaiting the release of the game because of the resemblance between it and previously released and well-loved games, such as the Souls Series, which is also a fantasy game series from which Elden Ring draws inspiration.” So What the Hell is Going on in Elden Ring’s Story Anyway?” asks the author of the article. According to Typer Colp (2022), “it doesn’t go out of its way to explain its story unless you sift through item descriptions and exhaust every character’s dialogue in order to do so.”
According to the article, the intro cutscene of the fantasy game, as well as its predecessor, Dark Souls, is the best starting point for the development and understanding of the story. Despite the fact that they have a similar plot and story development, the games are very different in terms of accessibility and difficulty. Elden Ring, according to Ledezma, is more easily accessible. You’re going to have an easier time than most people. It makes for a more pleasant experience. You will be able to revive and take rest breaks at the checkpoints because they are strategically placed throughout the game.”However, it continues to face difficulties.”
To stay on track with the story in Elden Ring, players must pay close attention to the descriptions of various features such as weapons, magic spells, and items obtained after defeating enemies. This is especially true for new players.
From combat to exploration to interacting with NPCs, the game has a Souls-like feel to it as well. You can hear it in the way your character opens double doors or the sound that occurs when you pick up glinting treasure. From the outside looking in, it’s easy to mistake XBOX Elden Ring Runes for someone else in the Dark Souls 4 community. Isn’t it just Dark Souls, but on a much larger scale? No, absolutely not. Yes, the game draws inspiration from previous Souls games, but it is also remarkably current. It is as if Elden Ring has arrived, a generational shift away from the mold of the past and into something that, well, only Elden Ring could provide.
In addition, it is an open world that hasn’t crumbled under the weight of its aspirations yet. The game does not stutter and instead delivers a mind-boggling number of caverns to crack and cathedrals to cleanse. Even a quiet exploratory trot on your spectral steed appears deliberate as if it were part of an orchestrated respite teeing up a number of options: a towering fortress rising out of a lake; a procession of undead milling around an encampment; a series of giant steps leading to a murky beyond; a sleeping dragon. FromSoftware has stamped its signature richness on every locale, and even a quiet exploratoryMake a choice now and come back to the others later. That is if you don’t run into something else first, of course.
The Souls baton is carried by their disproportionately long limbs, boiled backs, and flowing locks, and they do so in style. Ruining their homes, stealing their souls, and pushing further into the fog of war is the only way to advance forward. Each adversary, on the other hand, has a legitimate place in this world, I’m confident of that. What I’m trying to say is that I have absolutely no idea what is going on in the story at all. But that’s part of the allure of a game like Dark Souls. As you explore new locations and observe environmental cues, decipher boss fights, and converse with despondent NPCs, information is slowly trickling in. Curiosity is the only emotion that can arise from confusion: it never leads to frustration.